Quote:
Originally Posted by Subnuts
Remember that Pacific War strategy game that came out back in the early 90s? The game's scale was huge, but installed it only took up a few megabytes. It would be interesting if SHIV incorporated a strategic AI like that game, with major naval battles taking place and subs attacking convoys "over the horizon." That way we wouldn't be fighting the same war over and over again. Unfortunately, I don't think that'll be happening.
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Gary Grisby came up with a sequel to that game in 2004 called
War in the Pacific. It has every ship down to the PT boat level. Plus every fighter group, bomber group, division and brigade. A great game but the AI is overwhelmed in playing it. Even between two human players the one day turns means the game takes months to play. It would probably require a program of this complexity running behind the scenes to account for your impact and everyone's elses on the war. A link to the game if any are interested....
http://www.matrixgames.com/games/game.asp?gid=294