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Old 02-25-07, 01:41 PM   #29
danoh
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Quote:
Originally Posted by danoh
American torpedoes at the start of the war had two problems: they ran deeper than set and the exploder was faulty when using impact rather than magnetic detonation.
Reading up on the issue over the weekend, I found this paragraph (perhaps not the most authorative source) Time-Life's "War Under The Pacific" volume in their WWII series. P. 46 reads, in part

"What was not understood was that the magnetic field encasing a ship varied in shape depending on the circumstances. Near the Equator this magnetic envelope flattened out until it resemebled a thisk disc more than a hemisphere. Thus a torpedo would enter the magnetic field some distance from the side of the ship - where it would explode harmlessly."

So a third, widely reported problem - premature explosion of torpedoes - also existed.

I'm curious if the game will recreate this level of detail, or if the early-war Mark XIV torpedoes are simply very likely to be duds that bounce off the sides of ships.
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