Well in fairness, SH4 isn't multithreaded either (in the true sense of the term). SH4's code would require significant re-engineering to implement multithreading correctly, and that just likely wasn't in the cards with the accelerated development schedule this time around. Perhaps down the road some future version of SHx may be multithreaded.
Last edited by flintlock; 02-24-07 at 12:28 AM.
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