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Originally Posted by McBeck
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Originally Posted by Ark
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Originally Posted by flyingdane
This game will suport full AA and Full AF. 
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Are you a Dev. or beta tester?
If not, then....
 <--- is right.
I want a definitive answer from a Dev. or beta tester when/if they are able.
Do I think the game will support FSAA? Probably, but after the screenshot shown here...I would like to know for sure. Heck, I don't know...maybe my whole question has an obvious answer, hence the lack of a response. Either way, I love subsims, therefore, I already pre-ordered. 
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Did you read my post in this thread regarding this specificly?
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Yes, but it doesn't really apply here because there are too many unknowns.
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1) SH4 is based on the SH3 engine.
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I know.
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Comparisons to other games are N/A
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Maybe, maybe not. If the engine was modified in a way similar to some of the past games Ubi has released, it is possible that the results could be the same. Even though the engine is modified/different, it is possible that some of the same effects present in other "modified" engines could have the same effect on this "modified" engine. Again, too many unknowns. I have faith, but we will see though.
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2) SH3 had software rendered FSAA. I think is was the PgUp and PgDn buttons that regulated FSAA in SH3
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I'm not too sure why you posted this? hehe
In SH3, you could force FSAA in the dirver control panel just like in 99% of the other games that exist. In GRAW and Vegas, there was absolutely no way to apply FSAA. You can't apply it in-game, and you can't force it through the driver control panel. Also, Shift Pg-Up/Shift Pg-Dn regulated the level of "bloom" if I am correct, not the level of FSAA ( I could be wrong here though...I don't ever remember setting FSAA "in-game").
The more videos I see though, I am starting to get the feeling that FSAA is possible in the game....we may just have to turn of Post-processing effects (I have yet to see both at the same time running).