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Old 02-23-07, 11:04 AM   #55
Ark
Samurai Navy
 
Join Date: Feb 2005
Location: Fresno, CA.
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Quote:
Originally Posted by McBeck
Quote:
Originally Posted by Ark
Quote:
Originally Posted by flyingdane
This game will suport full AA and Full AF.
Are you a Dev. or beta tester?

If not, then....

<--- is right.

I want a definitive answer from a Dev. or beta tester when/if they are able.

Do I think the game will support FSAA? Probably, but after the screenshot shown here...I would like to know for sure. Heck, I don't know...maybe my whole question has an obvious answer, hence the lack of a response. Either way, I love subsims, therefore, I already pre-ordered.
Did you read my post in this thread regarding this specificly?
Yes, but it doesn't really apply here because there are too many unknowns.

Quote:
1) SH4 is based on the SH3 engine.
I know.

Quote:
Comparisons to other games are N/A
Maybe, maybe not. If the engine was modified in a way similar to some of the past games Ubi has released, it is possible that the results could be the same. Even though the engine is modified/different, it is possible that some of the same effects present in other "modified" engines could have the same effect on this "modified" engine. Again, too many unknowns. I have faith, but we will see though.

Quote:
2) SH3 had software rendered FSAA. I think is was the PgUp and PgDn buttons that regulated FSAA in SH3
I'm not too sure why you posted this? hehe

In SH3, you could force FSAA in the dirver control panel just like in 99% of the other games that exist. In GRAW and Vegas, there was absolutely no way to apply FSAA. You can't apply it in-game, and you can't force it through the driver control panel. Also, Shift Pg-Up/Shift Pg-Dn regulated the level of "bloom" if I am correct, not the level of FSAA ( I could be wrong here though...I don't ever remember setting FSAA "in-game").

The more videos I see though, I am starting to get the feeling that FSAA is possible in the game....we may just have to turn of Post-processing effects (I have yet to see both at the same time running).
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Ark
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Last edited by Ark; 02-23-07 at 11:22 AM.
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