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Old 02-23-07, 09:23 AM   #23
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
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Moin,

as for the smoothing I remember having some problems in the past. If my remembrance is right an object appears "un"-smoothed ingame if one applies smoothing to an object and exports these smoothing groups when creating/exporting to wavefront *.obj file.

Cutting off the TMAP sections has an effect. The textures seem darker then. But itīs not that obvious since most of the interior is brought to the scene by separate objects that have their own TMAP. Take a closer look behind the handwheels.

Quote:
Originally Posted by Kaleun_Endrass
So, Iīm currently reconsidering the possibility that the TMAP stands for SmoothingGroups.
Donīt think so. I suppose that it contains the value for lightīs intensity for each triangle.

Regards,
DD
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