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Originally Posted by suBB
If detect SUB A by SUB B with HF sonar AND
Range from SUB A to SUB B < 5.25 nm THEN (to cover range at 5nm or less)
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If AI used it, then maybe. For a player, the detection is made as a marker, as opposed to as a contact. (The latter could trigger the detect condition.)
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I’m thinking that the moment SUB B turns on his HF sonar from 5 nm, that would force the trigger to fire,
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Presuming the human player would get them as contacts, he'd still have to mark them.
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then spit out a bearing report on SUB A nav screen, revealing the bearing of the HF source. However, I’m not sure if toggling the HF sonar(on, off, then on again) itself would effectively enable or disable the trigger. I am also not sure if actual detection of HF has to be made for the trigger to fire either.
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Can a player turn it off, in game engine terms, after enabling it once? Will it still be 'on' after leaving the screen for it?
If this is doable, the way to do it is in the database.