Hi again....
One takeout from the review:
" Our pre-view build didn't have a functioning dynamic campaign or multiplayer game, but it did boast an eventful Quick Mission scenario pitting a Gato-class sub ( fronting a small American carrier group) against a fleet of Japanese battleships,cruisers, and destroyers. The new interface is clean and intuiative, with handy new pop-up dials and targeting tools to help reduce the workload in the thick of battle.Ubisoft corrected SH3's flawed AI fatigue values to produce proper three-watch shifts from your crew, and implemented a new RGP style "crew evulotion" feature that grows each sailor's experience and profiency levels with every ship you sink or objective you achieve."
...and another take-out from the review:
" As with SH3 the game's dynamic Pacific campaign lets you patrol anywhere you want, but with so many historic battles waging around you - Coral Sea,Midway,Guadalcanal - don't be surprised if new orders come in from COMSUBPAC redeploying you to some of WWII's most storied naval encounters."
...and a 3:rd take-out from the review (READ YOU GUYS WITH mid range systems,,my cappy qoute

) :
"Even more encouraging, the unoptimized beta produced surprisingly smooth framerates on my sub-mid-range system with all graphic options maxed out. Although it wasn't available in our pre-release build, Ubisoft also promises a working replay screen and new port animations to further enhance the nautical experience"
That were some take-outs from the pre-view.