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Old 02-22-07, 11:16 PM   #4
cappy70
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Join Date: Dec 2001
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Hi again....

One takeout from the review:

" Our pre-view build didn't have a functioning dynamic campaign or multiplayer game, but it did boast an eventful Quick Mission scenario pitting a Gato-class sub ( fronting a small American carrier group) against a fleet of Japanese battleships,cruisers, and destroyers. The new interface is clean and intuiative, with handy new pop-up dials and targeting tools to help reduce the workload in the thick of battle.Ubisoft corrected SH3's flawed AI fatigue values to produce proper three-watch shifts from your crew, and implemented a new RGP style "crew evulotion" feature that grows each sailor's experience and profiency levels with every ship you sink or objective you achieve."

...and another take-out from the review:

" As with SH3 the game's dynamic Pacific campaign lets you patrol anywhere you want, but with so many historic battles waging around you - Coral Sea,Midway,Guadalcanal - don't be surprised if new orders come in from COMSUBPAC redeploying you to some of WWII's most storied naval encounters."

...and a 3:rd take-out from the review (READ YOU GUYS WITH mid range systems,,my cappy qoute ) :

"Even more encouraging, the unoptimized beta produced surprisingly smooth framerates on my sub-mid-range system with all graphic options maxed out. Although it wasn't available in our pre-release build, Ubisoft also promises a working replay screen and new port animations to further enhance the nautical experience"

That were some take-outs from the pre-view.
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