Thread: SH MMO
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Old 02-21-07, 10:38 PM   #2
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
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True, but even in those areas time compression is still a big deal. Even a convoy attack by several subs can in fact get to be a bit of a drag for some at 1TC, though certainly manageable. On a strategic level though... it gets kind of tough. One solution someone suggested is taking the lowest-set TC for a player (that is, have high TC until one of the players in-game needs low TC) and run with that, leaving other players as observers, but that still isn't neccesarily too exciting and could lead to some frustrating delays.

There COULD be a wolfpack mode though - where players more or less move in a group across the strategic map and initiate combat from a pre-arranged position as soon as they make contact. Again, though, I could see limits to that.

Personally I think a good thing for SHIV would be a good bunch of servers that kept player stats and maybe even an Adversarial League which would be a great measure of player skills in a wider arena.

For a strategic game with other players, my fix is Wolves at War play (a meta-campaign, where players don't directly play with each other but their orders and communications come from a multi-player community)
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