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Old 02-21-07, 02:34 AM   #20
Ark
Samurai Navy
 
Join Date: Feb 2005
Location: Fresno, CA.
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Quote:
Originally Posted by Guido
you guyz do know that the current hardware could only do one or the other, its not ubis fault, on the 360 of course it could do both with its unified architecture.
The new 8800 can also do both, fear not ye sea dogs............ upgrade upgrade upgrade. lol
Actually, Post-Processing effects and FSAA doesn't work due to a limitation within the modified Unreal2 engine. Ubisoft said so in the GRAW and Vegas forums a while back. It isn't a hardware limitation. The only questions that remain, are if SHIV uses this same/similar engine, and how our newer cards will handle this software limitation. Nobody but the Devs, Ubi, and the Beta testers really know for sure.

If the newer hardware can do both at the same time, and this negates the limitation within the software, then GREAT. I have a shiney new 8800 GTX that hasn't been installed yet just waiting to surface. However, the hardware can be the greatest thing since sliced bread, but if the software can't do it, the hardware won't be able to change that.

Time will tell.

With regards to your "bloom" question (I'm guessing you are referring to SH3?), I think if you hit it a few times it changes the intensity...until you get to the "off". I haven't checked in a while though, so I'm not positive.
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