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Old 02-20-07, 10:47 PM   #5
Ark
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Join Date: Feb 2005
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Quote:
Originally Posted by flintlock
Ahh, okay. I recall in BF2 you had to set AA via the in-game settings, as forcing AA via ATI's CCC or CP didn't work.

Let's just hope it's there and it's off in those screens for demo/performance reasons.

Forever the eternal optimist,
flintlock
I updated my post above.

My BF2 ran fine with out-of-game FSAA set (I have an Nvidia card though).

I hope they didn't do this nonsense to SHIV. In GRAW and Vegas, they went for all this HDR (bloom) and other stuff it essentially disabled everybody's ability to use FSAA. Because of this, GRAW and Vegas look like, IMO, garbage. Talk about anti-climatic graphics....GRAW anyone? So far, the past 3 Ubisoft games that have come out have had this un-tuned, performance hogging, underwhelming engine. I hope SHIV doens't have this engine. If it does, then SHIV is completely ruined for me. I just don't feel immersed in a game when it is a jaggy mess everywhere I look (also, turning up the resolution to 1600x1200 doesn't really make anything look better either).

(Btw....disabling the HDR in the config. files using notepad didn't fix the FSAA problem in those other games either).

I'm not trying to sound like a jerk here, but I had high hopes for GRAW and Vegas and both were a HUGE letdown for me because of the lack of FSAA. Maybe I'm a graphics whore, maybe not....but I just don't like games that simply CAN'T use FSAA. These days we have superfast videocards and superfast cpus, there's no reason for development teams to use crappy engines that don't allow for FSAA.

I will bump this thread until we (at least I hope I'm not alone, lol) get a definitive answer.
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