I've found this exchange fascinating and helpful. Routinely in GWX I received only (perhaps) 50 to 100 Renown units after completing a successful patrol (reached grid, stayed 24 hrs, conned boat to Kiel) and sinking a/some merchant/merchants - could not understand why. Well, looked at the code in:
1. SilentHunterIII/data/Cfg/Basic.cfg
Title was " ;tonnage war mod "...tonnage war (NYGM) ???????
[RENOWN] RenownReachedGridObjComp=0 ;200 ie, no credit
RenownPatrolGridObjCompleted=0 ;200 ditto
CompletedPatrol=0 ;100 ditto
...above now changed to reflect proper amounts
2. Below Captain's name in:
C:\SH3\data\cfg\Careers\careername\Patrols_0.cfg
DeltaRenown=0
...and no ship sinkings were recorded, with ReachedGrid=N0 (ditto for Objcompleted and CompletedPatrol) - that is, no credit for reaching assigned grid and staying there, etc.
...but in
C:\SH3\data\cfg\Careers\careername\Patrols.cfg there were recorded proper tonnage of ships sunk and ReachedGrid=YES, patrolled 24, ship conned to Kiel - that is, it correctly recorded what happened
The point of all this is:
Why "tonnage war" code regarding Renown in GWX? (There is no Renown in NYGM for those who don't know)
Why are Patrols_0 and Patrols .cfgs different and what do they each do differently?
I have corrected the above entries to reflect the proper amounts for the ships sunk and the 500 units awarded for grid arrival and sub con. I hope this corrects the problem...hate to be stuck in a Type IIA for the duration.
Anybody understand this? I've had no problem with GWX installation and playing. Using SH3 Cdr version for GWX, seems to work fine.
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