Donner: Poor game-play mechanics. The only reason it took an eternity to leave Lorient (not to mention the Kiel Canal) was that the Proximity-to-land safety mechanism kicked in and limited time compression to, what was it, 4x? If that had been avoided, there'd have been no complaints at all.
If Panama Canal is implemented correctly game-play-wise, there's no reason to complain. If it becomes a tedious crawl like Lorient before I figured out to how increase max time compression within reach of land, however, there sure as Heck will be complaining. As there should be.
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