yes but...
sorry for my mistake in the previous post, i meant users of ATI pre-x1000 series (no implementation of pixel shader 3.0)...
As for the bubbles, yes there was bubbles rising up from the sub but not some on the overhaul surrounding of the sub. Plus those are blurred depending on depth-of-field to give a cinematic atmosphere. Well in fact, we should better reffers to them as particules floating around the ocean than bubbles... Light rays are also an addition over SH3 previous render engine. Anyway, the way light is fading off through the ocean is far far more convincing than in SH3. I suspect also the use of HDR, hence the needs of Pixel shader 3.0 to get full details.
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