There is no doctrine attached to it. It cannot be .. it is ignored on shell and bullet object type. Object type can be changed to missile or anything else (what has doctrine) without game crashing. Ammo can't be changed in the launcher without game crashing. So nothing like proximity fusing seems to be possible.
Only things which affects 76mm gun are:
On 76mm shell object:
-shell/bullet object type - affects trajectory (line, ballistic) and tracer, bullets can actually hit airborne targets.
-projectile speed - faster is better. For bullet, default 830 won't hit anything, 1500 hits something, 2200 hits missiles quite nice (same as CIWS but at longer range).
For shell type speed change can make the shell travels faster, but is still unable to hit even stationary hello.
On launcher you can change fire rate, ammo amount, position on the boat and some other pretty minor stuff.
On CAS radar you can change some things too, but with even less effects.
Nothing else seems to have any effect.
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