Quote:
Originally Posted by Keelbuster
Silence isn't so important when they have active sonar. Silence is your friend on your approach. When you are escaping, the key is to get distance from your attacker. Do this with flank bursts when he does a DC run. Go fast for longer than it feels comfortable, then drop down to 3kts, and make sure your enemeies are ~180 to you. Then, when you feel like you've opened up a bit of distance (to make the active sonar a little less effective) and you're profile is slim, go silent. And pray. Repeat as necessary, and add a BOLD to the beginning if you can. If you just sit there at 1kts, you'll never get away from them as they can continually get you with active. The trick of going down to 260 is a bit of an exploit - it gets you under the active cone, but it relies on having a really low (perhaps artificiallys so) crush depth. I don't operate under 150, and I rarely even have to go that deep.
Kb
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This might work in stock game or if there is only one DD over your head. If using NYGM or GWX and more than one DD, then one will sit there and listen while the other(s) do the attack run and will hear your flank speed burst. (Have been trapped often doing that)
Anyway they don't use active sonar for no reason, and if you're pinged it means you did something wrong... I do also quite often...

The only really good tactic is to get away without being detected at all, which is relatively easy during the "happy times", but forces you as the war goes on to shoot from further away and really think twice before making an attack, which I find is better than allowing to shoot at anything that moves in any conditions.
PS : going around at high speed will also empty your batteries faster and I find I want to stay under as long as possible until they either run out of DCs or call it quit and get back to their convoy - also why I usually take a general direction 180° from convoy heading.