02-15-07, 01:51 PM
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#18
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Lucky Jack 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,255
Downloads: 90
Uploads: 0
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Quote:
Originally Posted by scalelokt
I think the AI is very good in GWX, I wouldnt change a thing. In the books it may seem like they had it harder, but I'll bet GWX does a good job with the AI. One thing to remember is that the real world situation would be more difficult, but for reasons that a game could never emulate. For example: missing home, sick of eating same old food, crew members being scared and panicked, CO2 levels rising, and of course the decisions you make mean your life. The point being that in a real life situation your decisions would be affected by all of those things, where as in the comfort of your home you are making all your decisions calmly without all this stress and the worst you risk is a "u-boat destroyed" screen instead of a watery grave. That gives you an enormous advantage over how it was for those in really doing this. From the viewpoint of how the enemy responds to your presence, I think in ways GWX is more difficult. I've said it once and I'll say it again, GWX is the most incredible mod (or collection of mods) ever made, I am just blown away by how real this game is, in all respects. SH3 sure is addicting isnt it? 
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Like I also stated. ..no FIDO to contend with or sonobouy. To me the AI should be hard to overcome these two short comings alone. Some think the AI DD to good. I say no, they make it a challenge. We need more now....I say FIDO...if it can worked out. Nothing like a FIDO tail grabbin' your arse in the Atlantic
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“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
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