The 'fun' use of sub launched Captors could be in tactical sub v sub team MP. Its easy to recall many situations where this could be effective, egs. flushing round islands, passages and chokepoints. The real point is that laying a Captor trap could free that sub for other action either in that particular tactical 'engagement' or in another. But this issue highlights a developing problem.
The easy 'switching' I had in mind was not changing weapon functionality settings within the game (as shown by LWs range spec.) but a swapping of the relevant file. I foresee with increasing complexity, which many of us welcome, that some players will baulk at the new features that LwAmi is set to introduce.
egs. ATC. (Advanced torpedo control.)
There are also many differences in requirement between SP and MP players on several technical issues and also between those who do, or dont, require the challenge of added reality complexity. It would be great if LwAmi offered additional selectability either in the form of 'Options' or by having separate LwAmi JSGME switchable versions. Perhaps these could be targeted at user groups ?
Increased user friendliness and flexibility could ensure that LwAmi stays at the cutting edge and prevent the potential disaffection of some players.
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Last edited by Bellman; 02-15-07 at 01:48 AM.
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