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Old 02-14-07, 09:12 AM   #8
jasonsagert
Torpedoman
 
Join Date: Mar 2006
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More on topic,

RawRecruit: Yes, I agree. Though the time that a destroy spends looking for you can't be randomized once in game (someone correct me if I'm wrong). So, we're limited to using a program like SH3 commander to randomize it everytime you start, however, for as long as you play, the destroyers will spend the same amount of time "looking" once they've detected you. AND yes, this is not "historically accurate". That said, I believe you can extend this time to however long you'd like, if that's what you want--check the MOD section.

horrgakx: yes, we do have it easy, but attacking convoys, or even getting to them for that matter, in 44' with GWX is still a challenge.

It is a game, and everything that did exist isn't modelled, however, it can still be a challange. Hell, there's plenty of mods that make GWX even more difficult if that's what you're after. I use NVdrifters longer repair times for example. Makes taking damage a lot more punishing.

Anyway, flavor to taste so to speak, but I'd agree--yes, it's probably not as hard as it was in 44' considering that only about 1 in 7 u-boats that went on patrol actually returned.

J
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