Quote:
Originally Posted by Loaf
Quote:
Originally Posted by immortal44
Did sh2 have the same problem? Pretty awful in a game with such length between action that TC wouldn't work properly...
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Yes, SHII had the same problem.
And modders have not been able to fix it in either game... It's hard-coded apparently.
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SHII had a worse problem: in high TC the messages would "backlog"; you would have "Rig For Red" and "Secure From Red" and all radio messages piling up and taking real time to play, so you would be hearing things from two days earlier by the time you went back to normal time. The you would wait while all those messages played out, and there was nothing you could do to stop them.