OK, Here is a Wings 3d example.
Wings 3d export header:
# Exported from Wings 3D 0.98.32a
mtllib Turm7c_4_int_coning7c_High.mtl
o Turm7c_4_hd
#xxxx vertices, xxxx faces
Corrected version:
#id-e8d5e5aa806084a2 File:
# decripted by Pack3d
mtllib Turm7c_4_hd.mtl
o Turm7c_4_hd
g Turm7c_4_int_coning7c_High
# xxxx vertices, xxxx triangles, xxxx textures coords
These are the exact same files!!!
I just put the xxxx's in!
Once I correct this in note pad or Hex edit
I have not seen a texture map problem again.
Can anyone confirm this solution?
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