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Old 02-10-07, 06:47 AM   #74
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
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Here is what I hope will be the next version of LWAMI.

THIS IS NOT AN OFFICIAL VERSION. I need people to test the AI sonar changes, because I have made major adjustments to the AI sonars.

Here are the changes for this version:

-The sensitivity of all AI sonars has been increased significantly. This is because the AI does not report any contacts until it has POSID on sonar, which is often at less than half the range a human can detect a contact given the same sonar parameters. I expect the AI to be much better now, but I REALLY need some of you adventerous types out there to play some missions you are familar with with Truth on and tell me what happens with the AI in terms of detection and engagement ranges. Honestly, this might break missions, so I want to be sure that's not the case. Molon has ran some tests, but I want more eyes to see it before I make it official.

-all SUBROCs will function correctly.

-SUBROC and CAPTOR launched torpedoes will never target surface ships, the ASuW safety has been permanently enabled for all torpedoes fired from these weapons.

-the detonation sensor for conventional mines has been changed from a "visual" sensor to a MAD sensor, to anticipate mine-resistent vessels being added to the database.

-the prop speeds and directions of torpedoes and surface ships has been adjusted, for a little graphical enhancement.

-the CAPTOR has been changed to the 2000lbs mine and the 1000lbs mine has been restored on the P-3. This decreases the maximum CAPTOR load on the P-3 from 10 to 8. This was necessary since I neglected to account for the fact that the CAPTOR weighs over a ton.

-The Non-Exploding on CM's Torpedo Mod by Amizaur has been restored to LWAMI. This overrides the .ini setting. I have done this because 1) the SCS fix produces buggy torpedo behavior (flying to the surface) 2) the SCS fix doesn't differentiate between the NIXIE towed decoy and other decoys, which leaves the FFG and other Blue navy platforms quite vulnerable. My recommendation is to set your .ini file to 100% and use the TorpHoming doctrine created by Amizaur, however, if you want to retain control over your decoy explosion setting, you can restore the stock TorpHoming doctrine at any time and the .ini setting will function again. The stock TorpHoming doctrine works seamlessly with the rest of LWAMI, so it's your choice.

Here is the link to download the test, to install unzip to your main DW folder: www.commanders-academy.com/luftwolf/LWAMI_v307_FINAL.zip

Let me know what you find, just go ahead any play any mission that's heavily influenced by AI sonar capabilities, surface and submarine!

Thanks!

Cheers,
David
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