Thread: Torp speeds
View Single Post
Old 02-09-07, 07:49 PM   #5
Skybird
Soaring
 
Skybird's Avatar
 
Join Date: Sep 2001
Location: the mental asylum named Germany
Posts: 42,643
Downloads: 10
Uploads: 0


Default

LWAmi 4.x...? 'Where? The latest version I can find is 3.6, with 3.61 announced...!? I have the readme from 3.5, I think, and I am not sure if it describes only 3.x features (it goes back to 3.1), or all previous versions as well. Are the readmes for LWAmi 1, 2 to be found anywhere?

Man, after my revitalised enthusiams of the last days that torpedo thing helped me a lot to get my feet back onto the ground again. Hope there are no more surprises like this. Almost a dozen perfectly timed shots - and all outraced, and doing the chase uselessly. That's some frustration experiences too much for one day...

Is it done in reality: always to fire the torpedoes at high speed from the beginning, and not alter speed after lockon? I cannot imagine that, tactically it makes no sense to me, quite the opposite - it gives away tactical advantages of keeping the fishes stealthy as long as possible (at least in the SC/DW universe...!?)
Skybird is offline   Reply With Quote