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Old 02-09-07, 03:18 PM   #11
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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Quote:
Originally Posted by Eagle1_Division
What I meant was when I was on the recording and show truth was on the ships were teleporting... I guess that means paranoia is right... If u don't look at something or know its there, it breaks the laws of physics Probolly it didn't record correctly though... What happend with the torpedo though is this: A torpedo is headed strait for me, going at me head-to head. I was at about 205 m I heard it ping, and as the pinging got to about a second apart, I launched 2 active CM's and blew the ballast, im now heading at 32 knts to the surface. While im climbing I fire another CM about halfway. Then I hit the surface, and after about a half second, without any pinging, it blows me out of the water.

Oh and the "moronic" scene had truth to it(at least in-game) I was testing out a mission I had made for an Ohio mod(yes, dangerous waters, it replaces 688I). An enemy ASW plane had found me and fired 2 torpedoes, I turned rudder hard right, And spit out countermeasures as fast as i could. The ohio being massive, I had launched many countermeasures before I was at a course away from the torpedo, about 10-15. As the torpedo started pinging faster and faster, me running from the CM's at full speed, it exploded on the CM's.
In a head-on situation, any CMs you deploy are very unlikely to have any effect. The torp is going to have a lead pursuit course on you, and isn't looking at anything you leave behind you. It's just going to point itself towards wherever you're turning towards, whether that turn is horizontal or vertical, and meet you there.
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