Ive often thought about fatigue in a total different way. One thing that isnt modeled is consumables. You know... food. Boats couldnt stay out there forever. Food, fuel and crew's long term health dictated patrol length. In the past i was fiddeling with a "fatigue as food" concept but shelved it.
Essentually crews slowly drained faigue over a long period of time that couldnt be "rested" back. I had it timed out to where the little red exlcimation point came up at 60, 70, or 90 days depending on variable i used. Basically at that point your crew's all drinking "uboat special cocktails". The hole in the concept was, that crew in the rest compartments didnt lose fatigue. Didnt gain any back, but didnt lose any either. Thats why i shelved it.
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