Quote:
Originally Posted by badhat17
Some food for thought, contrary to popular belief RN asdic was capable of a full 360 degree traverse and it was standard practice for the operator to swing the transducer astern and attempt to re-acquire the target as the ship passed over the target during the attack run. The transducer was also slaved to the ships gyro compass and at the flick of a switch the operator could engage the system so that the asdic head would stay on the target bearing regardless of own ship manoeuvering.
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That's correct, even with the early asdics which had a narrow cone (about 15º), the operator rotates it to cover 360, although the own ship sounds make impossible to hear anything in the ship baffles.
Quote:
Originally Posted by DrMilton
I dont know if it could sweep 360 degs but it certainly had 90 deg to each side of the bow, so if you were in front of him he would get you.
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I've been messing a lot with the sensors, using the submarine sensor structures which have rotating capabilities and assigning them to the AI sonar, but the "AI" isn't capable of tracking the target, they detected me only when the sonar sweeps over my position, and doesn't follow me, it just keeps spinning so in fact I was able to evade them every single time...
So for the playability of the game the sensors should remain more or less as they are, only small tweaks are possible.
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