If you're running a mod like GW or NYGM then the odds for a critical hit with one torpedo shrink significantly. The ship's damage model is changed so that it sinks from flooding instead of exploding. It will sink eventually but it bust your chops first... The intention for these mods was to depict realistic sink times (although I find the result a bit unrealistic) and give the player a sense of uncertainty about the success of his hit.
So with these mods, more or less, forget about one torp kills, even if they occured pretty often in the real Atlantic (according to war diaries and logs)
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