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Old 02-05-07, 11:03 PM   #9
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
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Quote:
Originally Posted by Fearless
Thanks for the great responses. Can you clarify this for me:

1. Who determines what the correct speed/range settings should be considering that environmental factors (even though not accurately modelled) play a great deal in the efficiency of I suppose any weapon for that matter.
Well, for the time being, SCS does. If you're asking for a critique of what they've done, then it depends just how deep you want to go. The relationship now accounts for both the efficiency of the propellant and the efficiency of the propeller. That's more accurate than we were even asking for, since I don't think the community as a whole even had prop efficiency in mind. As for knowing the actual coefficients...we pretty much have to rely on what SCS gives us up until the point that publicly available information contradicts it. So it might be Jane's, FAS, or GlobalSecurity, etc. that ultimately provide the data from which the correct relationship is determined.

As for environmental factors, the LW/Ami 4 project involved ranges that are variable for depth for chemical-fueled torpedoes, as the thrust they generate depends on the pressure differential between the fuel and the outside. Smart money says this added layer of complexity will work its way into a mod for 1.04 at some point in the future.

Quote:
2. Since when should a player have control of whether a torpedo explodes on CMs or dead platforms? To me that's not realism at all :hmm: Now if that was a variable that was randomly controlled when a game was lauched, that would make it perhaps more realistic because of the uncertainty could occur.
I think you might have misunderstood me. The player doesn't get to choose as he's being shot at. It's a game setting controlled by the host. All players in that game session are playing by the same "rules."

Part of the CM debate was actually about whether or not people thought it was realistic...but so little is known about the technology that there is no authoritative answer available to the public. It makes sense to leave it up to the players since no one is going to win the argument unless something gets declassified. Instead of picking someone to win and someone to lose, SCS let everyone win. That's commendable.
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