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Old 02-05-07, 08:54 PM   #6
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Quote:
Originally Posted by Fearless
I'm really flabbergasted at what I'm reading here. I'm still trying to figure out why things are changed except for the obvious one being the surfaced moving sub stability being erratic in v1.03. V1.04 should have really fixed that problem alone.
1.04 made torpedo ranges variable with torpedo speed because that's the way torpedoes work in real life. When DW first came out, the fact that they had constant range was among the first major gripes. They actually tried to fix it in a previous patch but ended up screwing it up worse than it had been! 1.04 is the first version of DW that models the relationship between torpedo speed and range in a plausible fashion.

1.04 also allows the player to determine whether or not (or how often) torpedoes explode on decoys and whether or not (or how often) weapons home on dead platforms. Prior to 1.04, CMs always exploded on decoys and never home on dead platforms. In chosing for it to work this way, SCS was trading realism for playability--they wanted to make the game easier for new players so that they could reach a larger audience (you know, all that griping about how "steep" the learning curve is and such). Of course, the hardcore crowd was not pleased. The community was pretty much evenly divided on whether or not this should be changed back to how it was in Sub Command (not exploding, and homing), so SCS compromised with both camps and gave us the power to decide how we'd prefer to play.

I hope that answers the "why" part.

Quote:
The logic that ADM Sfduke NCO-SSN presented is quite plausable. The Modders have their own opinion but hey, modding stuff is really for personal preference isn't it? Surely the changes made aren't based on real life accurate data retrieved from source documents that no doubt wouldn't be available anyway? Or am I barking up the wrong tree here!!:hmm:
Duke is talking about 1.04 (specifically, that torpedo range varies with speed and that the host has the option of setting torps to explode on decoys and/or home on dead platforms). He briefly mentions mods, but said nothing substantial about them.

The role of modders in all this is that the changes in balance caused by the fact that torpedo ranges are now variable, can be and are addressed by LW/Ami.
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