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Old 02-05-07, 07:05 PM   #6
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
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I ususally don't like to repeat myself, but this is worth saying a second time.

The Akula-II could run away from an ADCAP from "12.5nm" in DW 1.03. In fact, it can run away from an ADCAP fired as close as 9.82 nm. And I can prove it:

The ADCAP runs 27nm at 55kts. That gives you a runtime of 29.45 minutes.
In 29.45 minutes, an Akula-II can run 17.18nm at its top speed of 35kts. So, to prevent the Akula from being able to run away, you need him to be at least 17.18nm from the maximum range of the ADCAP: 27nm-17.18nm= 9.82nm.

So no-escape range in 1.03 is 9.82nm.
In 1.04, it's 7.74nm. (same method, different runtime)

The sky isn't exactly falling.

And it applies to ALL torpedoes, not just the ADCAP. I've already gotten away from some air-dropped torps that would have killed me for sure in 1.03...but in 1.04 they didn't have the legs to catch up.
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