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Old 02-05-07, 05:59 PM   #41
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
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Quote:
Originally Posted by Nexus7
Quote:
Originally Posted by goldorak
A lot of people have adopted the lwami mod because they recognize that the mod improves dramatically the game.
To say a few, the french comunity on mille-sabords, the italian comunity on betasom and surely several virtual fleets.
So you're not out of players.
I think some respect for those who actually B.U.I.L.T the simulator is due!!!

Now I would figure... If I was used to develop simulators for the US navy, I think what I do it's not gathering some info here and there and paste it into a game somehow! But maybe you never did work.

Then some people think they know it better... they come and start playing with my database settings.

Not enought, you gather credit for that... more than the developer itself ROFL...

Congratulations folks, IMO you got the game totally unbalanced!
Given the fact that Jamie (DW producer) told me that our database and doctrine set is a substantial improvement over stock DW in terms of bringing the civilian version more in line with the contract (military) version, such comments as those listed above are simply amusing for people familiar with the software.

Also, the fact that SCS has taken numerous pieces of our work and applied them to DW (sonobuoy depths, MH60 dipping sonar, non-exploding on CM torpedoes, etc) is confirmation that I am heading the in right direction.

Say what you want, LWAMI is a proven commodity and well beyond the reach of people who don't get it, and don't want to.

Play the game the way you want, and have fun, but don't mislead yourself into thinking you are doing one thing when you are really doing another.

Cheers,
David
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