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Old 02-05-07, 08:02 AM   #58
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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It's based on the settings of sides and alliances.

This is the only way to do it, and it's ultimately a limitation of the game engine.

If you're not happy with this, then I can set it to fire at any submerged contact. It's easy to change, however, probably a less accurate modeling of the weapon for most circumstances.

Cheers,
David
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