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Old 02-05-07, 07:31 AM   #5
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
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I have finished work on the Mk60 CAPTOR mine!

The weapon replaces the 1000lbs mine on the player and AI P-3.

The mine is an encapsulated MK46 torpedo with a passive sensor equivalent to a VLAD buoy with poor bearing acquity at ranges over 3nm. When the mine is dropped from the P-3 the TACCO selects between four depth selections: surface-90ft, shallow-400ft, deep-1000ft, or bottom, which places the mine on the bottom of the ocean (max depth 3000ft).

When the mine detects a valid target, it switches on its active sensor, depending on the target and acoustics this will occur for the very loudest targets between 3-4nm. If the target is within 4000m, the weapon will fire the Mk46 torpedo and shutdown. If it the target is outside the 4000m range, it will remain in active mode waiting for a valid target to come within its range.

How does the mine distringuish valid targets? My research tells me this mine is a very sophisticated piece of hardware capable of distinguishing sonar signatures. I assume that these weapons are uploaded with appropriate target profiles prior to mission deployment, thus preventing friendly and neutral fire. So, in game, the mine will not fire against any targets but HOSTILE SUBMARINES, it will NOT fire against neutral or friendly submarines, or any surface vessels.

The information about this weapon is very specific that it has these capabilities, so have fun with this one, because it really does seem to exist!

I've also corrected the common mine doctrine used by all the mines in the game to correct for the meters-feet misconversion in the stock game. The mines will now actually go to the depths in indicated in the manual. So for example, when you use the 2000lbs mine on the P-3, the depths will now actually be Surface, 82ft, 436ft, and the real bottom depth when you make your selections in the TACCO interface.

I've got a few more things I'm working on, so I'll either have 3.06 out today or tomorrow. Perhaps I'll do a pre-release for people who want to do some testing of the new features for me, I'd rather have all the bugs caught before release this time.

Cheers,
David
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Last edited by LuftWolf; 02-05-07 at 08:11 AM.
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