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Old 02-04-07, 07:37 PM   #16
kapitanfred
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Join Date: Sep 2002
Location: South Australia
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Quote:
Originally Posted by Molon Labe
Quote:
Originally Posted by Madman_GNSF
First the Tb-29 is taken away from the Seawolf.

Second 2knots are taken away from the Seawolf's Maximum speed.

Now - the MK48 has reduced range.

I can accept the Mk48 having reduced range but stripping the Seawolf of the TB-29 and 2knots off its speed is not very good.

The Future of the Seawolf?

-The modders weld shut 4 torpedo tubes giving the Seawolf only 4 torpedo tubes?
-Reduce the max speed of the Seawolf to 35knots?

It seems that some people just can't accept that the Seawolf is that much better than all the other subs. My guess is the Akula and Kilo and 688i drivers are trying their hardest to make the Seawolf into something they can kill easier. Instead of maybe improving their tactics they decide its easier to make the Seawolf an easier target.

I thought the whole points of simulations is to simulate real life? if the Seawolf can go 40knots in real life - then it should go 40knots in any simulation. If the Seawolf has a TB-29 towed array sensor in real life - why on earth would you take it away?

Please modders - try to simulate real life and not take away advantages or disadvantages for any boat. Please.

Thanks

LT Madman TF74
GNSF
This "plea" to the modders is probably best put in a LW/Ami thread rather than in a 1.04 thread. But since you put it here...

Get your facts straight. Variable torpedo ranges are a product of 1.04, not LW/Ami. (EDIT: And it's getting really irritating that people are griping about the "ADCAP's" reduced range when the change effects ALL TORPEDOES!) The TB-29 is present in both 1.04 and in all versions of LW/Ami.

The argument "if the Seawolf can go 40knots in real life - then it should go 40knots in any simulation" fails on its own terms because you have not established that it does make 40 knots in real life. Even if you did bother to complete your argument, it is still rebuttable by the fact that torpedo speeds are essentially hardcapped by a glitch in the DW code. Having "realistic" sub speeds while having unrealisticly slow torpedo speeds would fcuk the game in the ass a lot more than having slightly slow speeds for both.
Molon Labe, Madman didn't mention anything about LWAMI. The topic is about v1.04 .

Quote:
Originally Posted by goldorak
And it seems people can't accept to play with autocrew (and particularly auto-tma) off.
Play the simulation as a skilled player will play and you'll see that the seawolf hasn't lost any real advantage to the 688i or akula.
It is easy to criticise the so-called advantage of the akula or 688i when auto-tma does all the dirty work isn't it ?
You've lost the plot there goldorak. Since when is there only one crew member onboard a submarine in real life?? I would've thought that the autocrew simulated additional personnel for that purpose.


As for players that play DW via Gamespy and are considered hopeless, I consider that as an insult. Something I would'nt have expected to read that from LuftWolf.
You are a respected member of the modding community and I take my hat off for the skills that you have but that's just about all in my opinion.
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