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Old 02-04-07, 12:42 PM   #4
firepower41
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Join Date: Jan 2007
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You're probably still using automatic TDC, so unlock the periscope from the nearest coastal merchant and lead him to the right so that when he speeds up, he is still caught by your torpedo.

The #1 thing is to go immediately to the attack map with F6 and go to the speed setting on the torpedo you want to use. You're using steamers so the merchant's lookouts will be able to tell when the eel is heading in. If you set it at fast speed, they won't react in time, especially if you aim at his forward mast.

I did the exercise several times to get it perfect. It's worth it, you learn a lot. A big deal is always to press Q to order torpedo tube door open on the selected tube.

You can also expend four or more eels on that nearest merchant due to his sighting the wakes.

Leave the big C2 for later. It's not going anywhere - a C2 zigzagging is laughable, because you can sprint a circle around the zigzag.

Swing your periscope to a rough 180 degree bearing, aft, and ready your after tube, tube V, the same way, with a fast speed setting, but this time set your pistol from "M to I" on the pistol indicator. You have a more favorable angle on the bow of the merchant astern of you, and your torpedo is more likely to detonate, all things being equal, on an impact pistol with a favorable angle on target's bow. With any luck it will sink him. If not, at least you're aware of three of your five opponents.

Give the Uboot a little left rudder and some forward speed, swing the persicope forward again and see what happened to the merchant across your bow. With any luck he sinks. If not, you may want to finish him off or wait for later. As tough as it is to get him to take a torpedo, he's unlikely to run off, unlike your last two targets.

If he's sinking or you feel confident he will, give it more left rudder and see if you can't see a target small freighter roughly on a 280 bearing from your original heading. Again, a fast speed and leave the pistol alone since you'll have an unfavorable angle on his bow. He's steaming almost as fast as you can go underwater, and he's moving away. Close if you think you can, otherwise, bring the rudder amidships giving him a lead of a few degrees bearing on the port bow. Fire once you feel you've closed enough, but be sure to wait until the rudder is showing zero degrees, and don't try too hard to close. It will get you in a bad position to take on the tanker to the east, and every second you leave him alone is another second he can go hard aport and deny you angle on his bow.

Don't wait for the eel's impact on that freighter. Turn your periscope almost directly after, for a target small tanker way astern of you. I would say your turn should be starboard if at all possible, but don't make it more difficult for yourself if that first merchant is somehow still floating. Sprint the tanker, surfacing if necessary, to gain a favorable angle on his bow. He will tack repeatedly because one or more of your torpedoes will have struck, perhaps all if you are skillful and lucky. Prepare a bow torpedo with F6 as you are familiar, with fast steam. Choose the pistol most appropriate for the angle on bow you think you can gain. Close to 1.500m, 1km is even better, and begin to follow his tacks. Note the widest (closest to 90deg) angle on his bow that you get in one tack, and keep the degree number in your head. When his angle on bow is coming close to that number again, but not quite there, fire.

With any luck, all you've got to do is finish off the swine wallowing to your north at 5 knots. He should be astern. The C2 may require a number of torpedoes until you get very good at precise targeting. Here, it's also better to unlock the periscope and fire directly at the forward junction between superstructure and deck. I've occasionally split C2s in two by aiming there.

Big points:

Always press Q to open a tube.

Always wait until your rudder is amidships to fire.

When in doubt, use a faster torpedo speed. It gives them less warning time.

When possible, get 90 degrees on the target's bow and use an impact pistol.

You'll get them all after a few tries.
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