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Old 02-04-07, 09:37 AM   #34
Torpex752
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Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
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Quote:
Originally Posted by elanaiba
Quote:
Due to the accelerated development cycle of this title, the damage control screen and radio stations are simplified from previous versions. The damage control center does not have a sub cutaway with little compartments, fires, and flooding animations. However, the player is given the ability to group several damage teams with experts and more efficiently prioritize the tasks.
Neal's article says simplified, not eliminated.

True, "simplified" is the word, however damage control is not simple. I could deal with out the cutaway as long as they dont simplify what is damaged by giving the damage a % or worse yet, generalizing anything that could get damaged into a compartment group %. SH3 had it about as simple as it should ever be as it didnt really say what was wrong with something, IE: an engine, but gave a time to repair what was wrong. Simplifying the damage control teams to mirror the US navy's system of a Watch Quarter and station bill (still used today), would definitly feel simplified compared to SH3's method (or lack of).
So I get a tad bit nervous because I have seen what "simplified" damage control results in. Should it be simplified because the dev team figured that a Commanding Officer didnt need to be bothered with certain details, may want to reconsider that. The Officer Submarine qualification program of the 30's contained many of the same elements as todays in that the there was a pipeline of training and duties that every CO went through. Basically, one was to understand submarines, submarine construction, and engineering thoroughly and know many, many details. So in combat, when the CO hears that an inner torpedo tube gasket has failed, he understands the priority that needs over a leaking periscope packing, a few cracked battery cells, or blown trimp pump fuses.
Sorry if I seem overly anal I just think that while how things look does deserve attention, so does the mechanics of the submarine and her crew in order to continue giving a greater feel for the complexities of submarine warfare and how interlaced a crew becomes with their boat.

Frank
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