Moin,
Quote:
Originally Posted by thefretmaster
right ok, i have been trying to figure out pack 3d for hours now and i dont have a clue,  i copied the barrel folder and changed all the names, tried to clone the now copied dat file, i dont know if this did anything or what it did, i tried importing my model (im using a simpler model for testing its a piece of floating box i guess) it said this object cannot be imported, and the same for the textures. i dont have a clue what im meant to be doing, if someone has a link to a good tutorial on what im meant to be doing that would be great, otherwise could someone pm me some instructions please?
thanks again you guys rule 
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If you use the barrel as "mother" to clone from, you donŽt have to import the texture. Just name your texture file
UNITNAME_T01.tga. SHIII grabs the texture and attaches it to the object ingame.
As for the object make sure youŽve selected the parent folder entry before hitting IMPORT. IŽm at work actually and can not post any screens, but tomorrow morning IŽll have some time (08:00-15:00Z) to do so. Might be the right time for you. IŽm sure weŽll get you on your way soon. If we should not for any reason, IŽll do it for you.
In case you get error messages concerning the *.mtl file be sure not to rename the objectŽs name without altering all the entries in the *.mtl, as privateer already mentioned. You better export to new *.obj/*.mtl if you wish t rename.
Regards,
DD