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Old 02-03-07, 11:37 PM   #38
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
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APR-3, check.

The weapon functions as I've described above with a couple of exceptions.

When it is dropped from a helo or the SS-N-16, it will enter the water and do a circle search right at 40kts (anything slower messes with the new range vs. speed calculations in DW 1.04 and makes the range of the weapon very very short). When the weapon acquires a target, it will go its max speed of 68kts. If this weapon acquires a decoy and burns through or misses its target, it will malfunction as it does not have reattack capability.

After testing, it proved necessary to make the Max range of the weapon a bit over 2.5nm in the database to make the weapon reasonably effective (since it needs range to both search and home), although in practice it will never reach this range.

Now for the CAPTOR, where I have to do some real work.

Cheers,
David

PS The proper evasion tactic for the APR-3 is to drop a decoy and make sure you are circling clockwise away from the weapon. Trust me when I say, it will take a very good shot to score a kill with this weapon as the payload of the SS-N-16, although the Russian helos and aircraft are NASTY with this weapon.
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