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Old 02-03-07, 06:27 AM   #6
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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Well, something smacked me in the forehead today on the train... I haven't yet corrected the payload on the SS-N-27!

There is NO WAY in hell the MPT-1UE makes 55kts. NO WAY.

So, my solution for LWAMI 3.xx is to:

1) reduce the SS-N-27 payload torpedo, MPT-1UE, speed to 45kts

2) add the APR-3 to the Stallion as a straight running torpedo making 70kts with a 1.5nm MAX range, and an initial slow search pattern (40kts or so). After the weapon has acquired a target, it will go to max throttle, at which point its range will be cut by the current speed vs. range features in 1.04. Keep in mind, this weapon DOES NOT have reattack capability and has limited maneovering capability, if it misses on the first pass, it cannot reacquire.

This ought to either 1) make everyone happy for the same reason, 2) piss everyone off for different reasons.

Feedback please!

Incidentially, I have a two stage version of the APR-3 with the high speed physics corrections already coded and ready to go, I've just been holding off because I wasn't sure what the reaction would be. In my testing, I have found the AI to be more than capable of out manovering this weapon simply because its turning capability is very limited at high speed, so I know you guys can.

Also, if you guys are STILL feeling off about this, I can increase the bearing and range error on the stallion missile...

There's a lot I can do to address balance issues once the weapon is brought into the game, but my gut reaction is not to leave something as useless when it could be made useful.

Cheers,
David
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