I personally wouldn't advise large system cache for a Windows system running games, since the cache for the system is resident in memory, and if the game tries to access those addresses you get the big crash.
I recently tested gaming on W2K server edition, (which has large system cache enabled by default), and with all the same tweaks I use in W2K Pro SH3 would not run well at all.
The main conflict was the sound card drivers trying to access memory already in use by the system cache.
This issue may be totally machine and/or sound card specific, but I don't feel it's worth the risk.
I'm not trying to rain on anyone's parade here, this is just my opinion. :hmm:
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