Quote:
Originally Posted by favrdom
I U-snafu
Iwill try your mod thanks ,
where can I find the version of 3D pack which open planes Dat ?
I made some tries in moving the origin point in wings 3D, I mean, position of "y "axis in model (on a ship at the momment) I am nearly certain that this point in plane is under and very near the main wing (because planes don't need to land and crash point value is around 2 meters ) .
I have to check it in opening the dat file. I mean if we want a real docked object at altitude 0. (I observed it, in setting the value "put on the water = 1. in".sim" file and modifying too the .zon file to avoid the crash situation)
If it's true it's interesting, but very long to realise for an existing object.
A question ? It must exist a file somewhere (hope not a general file but maybe in planes folder) in SH III where a line says " your origin point must be set to "0" or something like that. which is maybe true for boats which they must know in the game at what altitude they must be placed for start.
don't you thing that one of this file is not the ".val" file and if yes how can we edit these kind ofile clearly.
thanks for comments
Do
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I think bbw said just use early version of pack3d