Moin,
Iīm off for a day and this thread burst at the seams.
Quote:
Originally Posted by ref
It's referenced by id/parent, the sounds must be linked by it's parent to an existing id in the dat file.
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I did so. I used my barrelīs object id as parent. But without any success. Might be I have to go to the doctor to get my ears checked.
Quote:
Originally Posted by thefretmaster
what about textures how do i go about setting them up? i have all the files, just where to put them and that?
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It depends. You can use internal textures that will be imported to the *.dat or an external one.
Internal:
- Youīll have to create the appropriate number of nodes in the *.dat
- Import your texture files (*.tga) to *.dat using Pack3D
- Make sure all polys using the same texture have the same id
- Adjust or create the data block in the *.dat that controls the texture-poly correlation
External
- put all textures together in one
- rework the uvw mapping to deal with one texture file
- name the texture SHIPNAME_T01 / SHIPNAME_T02 / SHIPNAME_T??
- place the texture in the vessels folder
- be sure to have a vessel cloned that uses external skins (e.g. my barrel) or create a node that references external textures
If you need help, just ask.
Quote:
Originally Posted by thefretmaster
i did have a thaught, scale. would it be best to import the say submarine model next to the life boat and then scale the life boat down roughly to
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Check my filefront site and download
Skalenwand.rar. You can use it for correct scaling.
Quote:
Originally Posted by uboat234
Someone has tried to add an object with Smooth? Perhaps adding an other equal object only with the channel smooth?
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Not possible. The 3d programīs smoothing groups will be ignored. In case you apply smoothing to your object, SHIII skips it and even stops smoothing it by making all edges angular.
Quote:
Originally Posted by u-snafu
DD, just curious did you ever get your marina docks worked out??
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Itīs in the pipeline. The *.zon is still waiting for adjustment.
Regards,
DD