Thread: No Radio room
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Old 02-01-07, 07:12 PM   #7
flintlock
Ace of the Deep
 
Join Date: Oct 2006
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As I wrote in another thread, I was quite surprised to read this snippet from Neal's article too. I would have expected the next iteration of the series to add to the sections modeled within the subs, not subtract from the already arguably limited list as it stands. I'll concede that while the radio room isn't as critical as the control room, having it modeled serves an important function for many--it adds to the immersion of the experience. And that shouldn't be underestimated.

Whilst on patrol, all you have is the sub you're sailing in. At various times on patrol, I would appreciate and enjoy the freedom of exploring various compartments of my sub (contol room, engine room, torpedo room, etc). To have this ability adds immeasurably to the level of immersion you experience in a sim such as this. As good as SH4 is looking, I was dissapointed to read the develpment cycle for SH4 is being rushed. I would've preferred the devs had an unaccelerated development timeline, rather than be constrained by a limiting "accelerated development cyle" snapping at their heels.

While I can certainly appreciate that modeling extra compartments is time and resource consuming (read dollar), in the end I can't help but believe Ubi would deliver a superior product, period. Personally, I would've been willing to pay extra and wait longer for SH4's release. That being said, it is what it is. I can't deny the project looks exciting, and while I eagerly await the release--I can't help but wonder how much better it could have been.
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