Stuff that lowers performance:
1.)16K visual distance
2.) textures loading over dats (tex directory)
3.) BIG MASSIVE texures (*cough* anything like 2048 X 2048, regardless if its in the dat or not)
4.) Harbor traffic
5.) Being near large landmasses
6.) Large amounts of resources for the game to load.
Numbers 1 and 4 are easy enough to change up. GWX has addressed numbers 2, and partially number 3. I think the only 2048 textures are in the sub's interiors. Everything else being stock resolution.
Where i personnaly lose performance is Number 6. But its really only loading the game. Takes me 55 seconds to load a stock career game, and 2 mins to load a GWX career game. Not a coinicidence that stock SH3 has like 66 units in the data/sea folder and GWX has somewhere around 120-130.
Based on that, I've toyed with the idea of trying to make a "GWX -Light" but it would be way more trouble then it's worth for me to attempt. Id basically have to reverse engineer all of GWX and pull out the most important bits, i simply don't have the time or patience for that.
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