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Old 01-31-07, 10:26 AM   #15
Wave Skipper
Stowaway
 
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Default Well yeah that's true

and I already stated elsewhere on this forum that I believe the game will be more or less historical and fun beginning around early to mid 43 clear until 45. I know the Japanese did not do all that well, but not because 70% of their impact torpedo attacks were duds or because nearly 90% of their magnetic attacks were duds.

If you think about it - what would be worse in real hsitorical terms - trying to chase war ships that will have deadly easorts and getting depth charged deep? Or going up against thin screens of Japanese escorts and getting depth charged 100 feet too shallow? In SH3 I like the heavy challenge of deadly escorts and planes. I know SH4 will set the DC attacks deep (unrealistic) and MAY make them too powerful. On the other hand it is true that the Japanese sub force ended the war doing little more than transport.

I think the truth is we need to ask the Devs to give us some Japanese models to include in the patches, so that we can work Japanese subs into the mix. I know they had fundings and time issues, but the best idea would have been to include both sides.

Let's face it SH4 is SH3 but with new models and new seas. It will likely play like SH3 and rather than have the goofy US command structure we will feel like we are in new U-boats dealing with BdU. We will be U-boat captains in our own tactics (not the Devs fault) and the Japanese escorts will feel and act like Allied DDs.

It will also be new fodder for the modder's. So it will be good.
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