Hello privateer,
I did not dig deep into the texture coords issue til now, but maybe this can bring some light to you:
This i how the uvw mapping tool desktop should look like in any 3dprogramme
As the SHIII engine turns Y to -Z in vertex position it might be, that thereīs a similar turnover in vertex texture coordinates. Just imagine Y becomes -Y and is counted from the top left corner. Would that match your data?
Iīve reached a point where my English isnīt good enough to explain what I mean. Hope you understand it anyway.
Regards,
DD