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Old 01-29-07, 02:22 PM   #11
Ducimus
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Just FYI i found a bug with the SE_Visual sensor. Either the that node has a hard limitation on it, or i have the tweak file for that sensor messed up. All the other sensors work fine, but SE_Visual will not adjust itself beyond 10,000 meters.

I'll have an updated file as soon as i get time to fix it. If it's not a tweak file problem then ill use the SE_Visual for fishing boats and the F_Visual for torpedo boats and such.


EDIT:
Ok AI_Visual, M_visual, F_visual, and AirS_Visual all work correctly.
The fly in the ointment is SE_Visual. For whatever reason its geometry will not alter in game (fixed 10,000 meter max distance), even though it reads fine in the tweak file.

Options that i can see:

1.) Drop the SE_Visual and do not use it.

2.) Move the SE_visual with its apparent fixed range of 10,000 meters to coastal vessels like fishingboats, trawlers, tugboats and the like. and use the F_Visual for elco's, and other fast attack type ships.

3.) Leave them as is and re-examine the tweak file for errors with this node.


If anyones intrested in this mod, let me know how you think this should be handled.

Last edited by Ducimus; 01-30-07 at 04:13 AM.
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