Quote:
Originally Posted by goldorak
This is all very exciting, but what timescale are we talking about ?
This reminds me a lot of orbiter, the only other professional grade freeware simulation, available on the net.
And it took 7 years of programming and refinement (one man coded the kernel of the simulation, physics, audio, graphics) plus tens and tens of third party developers, artists went ahead with add-ons ranging from realistic historical add-ons to purely sicence fiction add-ons.
And even now, orbiter has a lot of idiosyncrasies which make it only able to run in windows platform.
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It pretty depends of quality of people involved and their invested time. I guess phase one is year at max .. I guess less because begining phases tends to be fast .. it's so exciting. We'll know more when we really start.
When I was making IQ3D which had low-level 3d engine, basic physics, AI, lots of artwork, done in some alpha version in half a year or so. And that included inventing many things. It was free-time project as well.
Well tuning it and adding some other neat features took another two years and it never got really finished .. but that's those problematic final phases, I hope community will help both by giving hand and morale support.