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Old 01-28-07, 11:17 AM   #2
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
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The new model names are the file names that are in my zip file funnily enough.

The dbase stuff for adding gfx isn't that hard. The dimensions that SCS programmed the models with is about right. If you change the length in the dbase you don't see anything different just the game engine will treat it as longer.

As for mast positions, that isn't an issue for the radars as it just looks for the object oanimate.

with weapons they need setting up which I can do as the positions on my ships might be differet so initially missiles will come out of the wrong places. Thankfully ludger's editor shows where the silo is located on the model and I can move the point to match the actual location as I have modelled it.

I'll download 3.04 tonight, replace the model names and then reupload it. Will take maybe an hour to do.
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