It's my own program .. it's just simulation of beam bending based on different speed of propagation. You give it speed vs. depth, sound source position and it draws 2D map (distance vs depth) of sound transfer effectivity. I'll make some user interface and will post it somewhere.
It's really simple .. while I use more or less real sound speeds, I also multiply the bending effect so it is more visible. It by no means gives realistic data. Sure it can't be used .. but maybe some sound propagation effectivity maps could be computed with this and then used in simulation.
Anyway it seems you know something about it. Can you list most important phenomenons ? Let's walk thru that, let's discuss tactical importance of such effects and let's talk about their implementation, both accurate and fast.
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