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Old 01-28-07, 09:44 AM   #17
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
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Quote:
Originally Posted by Dr.Sid
Really good sonar model still bugs me more. It needs to be really fast. .. I'm already testing some ideas here. Currently I have some nice sound wave tracing program, which can demonstrate layer, deep channel, convergence zones .. but it is too slow to be used in simulation.
Out of curiousity, what is the program called?

What you're using definitely isn't the way to go. Computational acoustics is a universe all of it's own, and there's no chance you'll ever be able to use a scientific model like what you're describing to do it. You'll need something simpler.

The simplest thing to do, in my mind, would be to create TL v. range curves based on spherical or cylindrical spreading, and then add bumps to it because of various environmental factors. I suspect this is what DW does, actually.
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